Postal II is violent, vulgar, disgusting, horrific, juvenile and scatological. Of course, it's also in bad taste, but it's funny and there were a couple lines or moments that were gutbusting.Īgain, the game is in bad taste.and in bad quality. Pretty much what the Postal Dude says is pretty witty, and it's kinda tempting to root for him in a world where everything is batshit insane, though he's still reprehensible in his own right. The game's writing is also really funny, but it isn't for everyone. Some of this is quite entertaining, and can be really funny to boot. You can slaughter the populace with guns, shovels and rockets, use cats as gun silencers, smoke crack for health and piss on people (literally). You truly do have a lot of freedom to do insane and bizzare things yourself. Things get stranger and stranger, until it all culminates in one hell of an ending. The game's freedom is mightily impressive, and it shows in the progressively open world that is Paradise, which behaves like South Park in a sense. Sometimes you just wanna get it done and over with, or maybe you just wanna cause some anarchy. ![]() Over a course of 5 'days', you must complete errands to progress. Postal II is such a game, and most of all - it's possibly the most controversial of the bunch. Postal itself is a series of dubious quality, sometimes hit and miss, but often has some unique features to make them differ, yet all games are meant to be boundary pushing, politically incorrect, tongue-in-cheek and explicit. The game uses the Unreal Warfare engine, and comes packed with the Warfare editor, allowing the player to create new people, levels, or even entire mods. One of the similarly over the top weapons is a decapitated cow's head filled with anthrax, which will cause everyone in the immediate area to gag, throw up, and eventually die. ![]() The game is as violent as you are, meaning the player can go through the majority of the game without killing someone or beating up someone, but can also go through it killing and decapitating every one the player comes across.įor killing needs, the player has a plethora of ways to dispatch people: kick them, urinate on them (making them vomit), shoot them, bash them with a shovel, throw gas on them and set them ablaze, leaving behind a charred corpse, and if the player wants to be stealthy, it is possible to pick up a cat and stick a shotgun into its rear end to use it as a silencer. Errands range from getting a carton of milk (buying it or stealing it, player's choice) to cashing a cheque at the bank (either wait in line or kill everyone, again, player's choice). There is no time limit and errands can be done whenever the player feel like it. The game is composed of a five day week, Monday to Friday, where the player must accomplish various errands. Once again, the player takes on the role of Postal Dude, a normal (comparatively normal, anyway) guy living in Paradise, Arizona. ![]() Postal 2 is the sequel to Postal, the gritty, violent, over-the-top game that was the target of almost every politician's speech about violence in video games.
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